Why do you think the tangerine was "presumably left by Santa"? If there were presents under Clara's tree you probably wouldn't take this as evidence it was a dream, since it's a Christmas tradition for people to leave presents under the tree. Given that they seem unable to tell via any other means that they've awoken, are we supposed to assume that they are still sleeping? Or did the Doctor have some as yet undisclosed means for determining that, at last, they were both awake? Also, there was no wound on either the Doctor or Clara (or any of the others). In the final shot of the episode, we see a tangerine (presumably left by Santa), indicating that they were not awake. Clara was expecting to see a wound on her temple as evidence of waking up (seeing as, according to the doctor, there should be a half-inch gap in her head/skull causing agony if not for the analgesic of their dream). This was important, because it was how Clara first realized that she and the Doctor were part of the dream from the beginning ("Santa was on my roof"). Santa was a product of the dreamers' subconscious. (Despite the apparent ability of the dreamers' to sense a slight headache in their temple, this does not seem to have helped the doctor determine he was in a dream when he met old-Clara, so it may have just been part of the dream or it may be easily overlooked if the dreamer does not already suspect they are dreaming.) Foldingĭue to the dream crabs' ability to fold one dream within another, the dreamers were also unable to tell if they were actually waking up or not. Neither the Doctor nor any of the other dreamers could tell whether they were awake or asleep. There were, as far as I could see, four main plot points in "Last Christmas" (titles obfuscated to prevent spoilage): Unknown To anyone who hasn't seen this Christmas' Doctor Who special ("Last Christmas"), this entire post may be a spoiler.
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Cole’s manager and Dreamville Records president Ibrahim “Ib” Hamad confirmed on Twitter that the footage is indeed real. The best part, however, has to be the larger SWAT dude who so clearly wants to be the one using the battering ram that he thrusts his hips along with each hit. In the clip, you can see a 13-person SWAT team busting into the studio, kicking down a back door and knocking out the security cameras. Now, it’s been placed underneath “Neighbors” as a mini-music video of sorts, coming in at just under a minute-twenty. That’s security cam footage of the actual raid on The Sheltuh, originally aired during the 4 Your Eyez Only: A Dreamville Film documentary special on HBO back in April. If you ever doubted the story behind the song was true, check out the video above. Of course, no growing operation was found, and Cole wasn’t even there - he was in Austin, Texas for South by Southwest. They called the cops, which led to a massive investigation ending in a SWAT team raiding the studio. Cole’s latest “platinum with no features” effort, 4 Your Eyez Only. The song was inspired by an incident that occurred in March of last year, when residents around Cole’s The Sheltuh studio in North Carolina began suspecting the rapper and his crew were using the location to grow weed. “I guess the neighbors think I’m sellin’ dope, sellin’ dope,” goes the opening line of “Neighbors” off J. The amount of options available for the standard game on Quest 2 is pretty mind-boggling as is. Nomad is also supposed to allow mods at some point too, which I expect will make things suitably gruesome, weird, and provide all sorts of opportunities for differing flavors of carnage. It lacks a level of visual acuity (dynamic lighting, higher-res textures, etc), although that’s pretty forgivable considering the circumstances. Blade & Sorcery: Nomad performs reliably enough to feel almost like playing the vanilla, unmodded version on PC back when it first launched on Steam Early Access in 2018. That said, I’m not an avid player of the PC VR version of Blade & Sorcery-I haven’t modded it or played for more than a few hours-but I can still confidently say its amazing how much of the PC game the developers were able to get onto Quest 2’s humble Snapdragon XR2 chipset. While the various range of hard and soft materials react more or less like you’d expect, there is still some unavoidable jank that you may have to ignore so you can have those cinematic moments everyone in VR has likely seen before. It simply comes part and parcel with having objects that have variable weights, colliders enabled, and follow the laws of physics. Image captured by Road to VR Immersionįor me, all purely physics-based VR games have a difficult time eliminating all wonky collision-type behaviors, and Blade & Sorcery: Nomad is no exception. Just like zombies though, a gang of the scripted dummies (they do feel quite dumb) can overwhelm you and end your run, be it it one of the wave-based arenas or procedurally-generated areas that you can warp to from the safety of your home base. Alternatively, you can also enchant your weapons with each spell by rubbing your hands over it.Įnemies topple over at the slightest push and don’t really put up a formidable fight, however I can understand if some may think it too far afield on the spectrum of hyperviolence to truly get into. Magic, on the other hand, can be used directly as an offensive measure, allowing you to shoot fireballs, expel energy arcs from your hands to electrocute, and summon gravity wells that throw everything into the air. The game’s physics-based melee and range weapons are pretty self-explanatory each of them is weighted differently to simulate the items individual heft. Full stop.Īs the name suggests, you’ll be able to equip yourself with basically any edged weapon in existence, and also three magic spells to choose from on the fly. As it is, Blade & Sorcery: Nomad does exactly what it says on the tin: it provides a multitude of interesting places to engage in medieval-style combat against waves of enemies. This single-player title offers no story, and no progression system to speak of, which I always thought was a bit of shame considering how much fun the game’s physics-based engine offers. Like the separate PC VR title, Blade & Sorcery: Nomad is all about making your own fun by challenging yourself against baddies clad in various armors and wielding all of the weapons provided within the game. Although it doesn’t feel as visually visceral as its bigger brother for PC VR headsets, which is notably still in Early Access, it serves up mostly the same physics-based carnage that will very likely bust some TVs in the process. Blade & Sorcery: Nomad almost feels like a work of digital wizardry, as it brings a standalone version of the hit physics-based combat sandbox exclusively to Quest 2 for the first time. Dismiss Be notified of new releases Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. There have been many more enhancements and bug fixes, for a full list of changes, see the git log. Special thanks to Dominic Spill who has taken over much of the software development effort and has helped with nearly every improvement since the previous release!īonus release! This release contains fixes for CMake configuration bugs that affected installation of If you only update one or the other, you may experience unpredictable behaviour. For a full list of changes, see the git log. There have been many more enhancements and bug fixes. If you only update one or the other, you may experience unpredictable behavior. It is important to update both the host code and firmware for this release to work properly. You must also update firmware on your HackRF. To upgrade to this release, you must update libhackrf and hackrf-tools on your host computer. If you do not frequently use DFU boot, there is no reason to upgrade to this release. You are now following this Submission You will see updates in your activity feed You may receive emails, depending on your notification preferences.Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. Other MathWorks country sites are not optimized for visits from your location. Select the China site in Chinese or English for best site performance. Touchosc examplesīased on your location, we recommend that you select. Download the binaries and place them in the appropriate directory Learn About Live Editor.Ĭhoose a web site to get translated content where available and see local events and offers. Retrieved April 13, Nikolay, you are missing the hackrf library. Unfortunately, I was unable to compile it, so i just made my own one. This object will make calls to the MEX function and it will offer intuitive control over the hackrf radio. To get access to the hackrf device, create an instance of the hackrf class. Then, you need to compile the MEX gateway function by just calling the make script. You can interactively tune the hackRF by panning and zooming into the spectrum display. Also, there is a small graphical app "panorama" which is a simple but useful spectrum analyzer. It is nothing more than a convenient gateway to the hackrflib. Jerry Schull May 15, at pm.Updated 21 Feb It gives you buffered receive and transmit functionality and you can control parameters like frequency, gain, sample rate, receiver and transmitter gain. That is exactly what I got and nothing I can do and there is nobody that can help fix it. Can someone please assist me? Nathan Brazil September 20, at pm. HackRF Lives! Geoff Nicol - pingback on July 20, at pm. You need the 32 bit one, since its for the hackrf tools 32 bit. This is probably due to the fact everything is beta Happy SDRing. Extract the HackRF plugin to your sdrsharp directory i. Unzip SDR to your drive under your favorite naming convention i. USB Driver First thing we need is a driver. In other words, if I start a capture and then stop it, the only way to get the gui to show the data again is to reset the hackrf module. I finally got sdr to work, but between captures I have to reset the hackrf module. Any luck with any other Linux distributions?Īre the source for the DLLs available? I just bought HackRF as an upgrade from a rtl-sdr usb stick. Anyone here know? So unless Zefie updates we may need to compile from source ourselves. This is probably due to the fact everything is beta. I did notice some issues like my feed would stop every once in awhile, I just did a stop then start in SDR and it got going again. That should be all you need to get up and running. Here is a link to v1.Įxtract this somewhere, you might need this. Un-7zip the file, run the installer and select your HackRF device to install the usb driver. I already got my HackRF working in linux with GNU Radio, but I dual boot my laptop into windows too and sometimes its nice to have access to other programs anyway. This suggests that shifting the focus from border to domestic restrictions, for any given health-economy trade-off, would be beneficial. Once this happens, the value of border relative to domestic restrictions starts to fall sharply. It is small not because border measures are working but because they failed to keep out a highly transmissible variant that then spread rapidly domestically. Now that the Delta variant has taken off in Southeast Asia, imported cases make up just a small fraction of total infections. Therefore, keeping borders closed in the hope that it will protect us from the next variant is simply misplaced. Until it is, border measures will not protect us from future variants but improved domestic protocols might. Travel bans could work if we could reduce the time it takes to determine the risks carried by new variants, say from the genetic sequencing alone, but this is not yet possible. By the time they are instituted against countries where the new variant has been spreading, it is simply too late to stop them. Travel bans are an attempt at completely closing the border to select countries and have been employed, unsuccessfully, with the emergence of each new variant. Domestic protocols can slip, as they have in Australia and New Zealand, leading to breakthrough infections during quarantine. Second, because borders are not completely shut, domestic safeguards need to be close to perfect but they are not. Even the most vigilant about closing borders, countries like Australia and New Zealand, have chosen not to do so despite having the advantage of geographic isolation. First, borders are never completely closed, by design, because it would be both impractical and unsustainable to do so. Once they fail, as they inevitably have, their value diminishes rapidly. If this lopsided approach was suboptimal before, it is becoming unsustainable with the Delta outbreak.īorder measures carry a premium only while they keep new variants out. Because borders must remain mostly closed, the economic imperative has required so much domestic easing that health risks have risen sharply, as evidenced by soaring infection rates in Malaysia and Southeast Asia. Border restrictions have hardly featured in the calculus. So far, most of the actions to support the economy in Malaysia and most of Asia have focused on easing domestic restrictions. The variant’s high transmissibility is eroding the health-protective effects of border closures relative to domestic mobility restrictions, while the economic cost of border closures continues to rise over time. As Delta has become dominant in Malaysia and elsewhere, it has called into question a number of things, including the current combination of mobility restrictions at and within international borders. This is because the Delta variant of Covid-19 is reducing the value of international border restrictions but not its cost. To resolve this inconsistency, it is time to remove the quarantine but not the testing requirement on returning Malaysians and to open the country to international tourism. This appears inconsistent since the same requirement is not being applied to interstate travel in a country which has had one of the world’s highest infection rates on a population-adjusted basis. The announcement on the easing of interstate travel by Datuk Seri Ismail Sabri Yaakob also noted that travel overseas by Malaysians would be allowed, although they would be subject to a 14-day quarantine on return. Yet the same stringency has not applied to domestic mobility restrictions, which have been trending downwards for several months despite an ongoing community outbreak and culminating in the opening of state borders on Oct 11. (Oct 14): International borders remain mostly closed in Malaysia despite vaccination rates having reached 90% of its adult population. Canada saw the service rebranding on March 4, but not get the expanded content until later this year.īut why would you subscribe? Paramount Plus shows Paramount Plus arrived in Nordic countries on March 25 and will get to Australia on August 11. The newly christened streaming service launched in the U.S.
In fact, I’m sure they could be made usable for recording purposes, if they were your only option, although they would be far from my first choice. For non-critical applications, such as gigs, they would work fine. While I never found the two “high quality” preamps with “British inspired EQs” to be particularly “inspiring,” in a pinch, it would be usable. However, I see no reason the Behringer XNEYX couldn’t serve as a good little scaled down mixer for live applications requiring fewer inputs or even for recording on a very low budget. Having already owned some decent outboard pres and a Mackie 1604 that I used primarily for live applications and recording drums, the XMEYX wasn’t something I ever considered using for recording. For that purpose it did a very adequate job. I bought the Behringer XNEYX 802 in 09 to have as a desktop mixer for monitoring between my standalone DAW and computer at the time. Bang for a buck? Yes, would buy it again. I certainly dislike the lack of power switch, and kind of wobbly power connector. Knobs work fine and are not loose, though the unit never had been used very heavily. Front plate is metal, everything else is plastic. The build quality is ok, but nothing special. A nice additional feature are unbalanced RCA inputs to connect additional sound source, such as a CD player, as well as unbalanced RCA outputs sync'd with mains outs to connect an additional recording device. There is also headphones out, controlled via the same pot as the control room outs. Mains and control room outs can be controlled independently. No per-channel inserts, unfortunately - not this tier of hardware. There is a single mono FX send output derived from all channels post-fader, which can be in turn brought back using AUX returns. There is a basic FX send functionality with AUX returns to send signal from the mixer to the external equipment, the functionality is very basic though. The eq is basic, with three knobs for lows, mids and highs (lows and mids are shelving filters, whereas mids is a peak filter centered at 2.5k) - I like the sound, but it certainly lacks flexibility. Two mono channels with mic pres have their own eq chain, whereas line inputs 3/4 and 5/6 are paired in stereo and cannot be operated independently. Mics can be phantom powered, unfortunately either both or none at all. Not comparable to anything found in good external gear built for that purpose, but had pretty decent results with both vocal and acoustic guitar. Clean, transparent, with more headroom than I expected. The two mic pres on this unit are pretty solid. He ended up buying a Xenyx 802 piece from Behringer, I had the opportunity to use now and then. My friend was looking for a small mixer on a budget to work with his vocal chain and synth live. Macdoppler 2 26 – satellite and station tracking. And, you'd better disable Corel product's automatic update feature. *** Some antivirus/security software may give false warning for Keygens.
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